You respawn, as if it were DM, at your last respawnpoint. Dead monsters stay dead, and alive ones just continue at their current location. The way it works that when you die, the world stays AS IS. This brings back the tension in gameplay, without the frustration. The major annoyance in other games comes from having to repeat the same thing, here, you can die, and still never have to repeat the same gameplay again, yet you still have strong motivation not to die. Instead of savegames, Cube 2: Sauerbraten employs a novel system based on respawnpoints (not to be confused with checkpoints, which are just an annoying version of savegames). Because of this, savegames will not be added to the game. The developers believe that the problem with savegames is that they take away any tension in gameplay since you play without fear because you can make frequent saves, and when you do have to reload, its just an annoyance (or frustration, if you forgot to save for a while because it was going so well). Here's the relevant quote, bolding is my own:Ĭlassic SP works differently from most FPS games that employ a savegame based system. In the game docs, it clearly states that this game does not have saves and that the developers will not add them. The single player in this game seems to take each map individually as a whole and does not maintain a state across maps aside from some of the scoring mechanics. They didn't implement a save and unless you're going to get on-board for modding this project, it won't likely have something like that. Especially one that would show you where to go and what lies ahead (enemies etc.).The short answer is that you can't save. It is easy to get lost in this game (the lighting can be dim and the maps look similar) so having a map would be really beneficial. Such a cool feature would benefit greatly with a better tutorial.Īnother flaw in the game is not having a level map. There is no tutorial explaining how to exactly change things, so you might be left to trial and error. One drawback of the map editing feature is executing it. The details of this are hard to explain however, being able to change the environment you are playing in is really cool. While playing you have the option of redesigning the map you are playing in. The map editing option, like mentioned above, is one of the features that makes this game revolutionary when it comes to FPSs. The gameplay adds to the game and in no obvious way detracts from the overall quality. Take cover when you have to (many objects to hide behind) and occasionally use your speed to your advantage with a hit-and-run technique. For optimal success it is important to move wisely and use the map in your favor. The WASD keys are the default settings for movement (certainly they can be adjusted) and the mouse and the left-click are your aiming and firing. All the buttons are customizable and the movements are carried out quickly and efficiently. The gameplay of Cube 2 is one of the best on the market, especially when it comes to a free download. ![]() The extensive multiplayer options make it so you will always have something to do and never get too bored with one game type. Other games in the multiplayer mode are Capture, where teams fight for control of different areas on the map, Capture the Flag, where teams compete to successfully take and return an enemy flag, and Tactics, where you spawn with random weapons, among others. The modes are highly customizable, and you are granted control of everything including the difficulty and number of enemy bots, as well as the levels and weapon aids. In these modes you compete to destroy the enemies. The online play, like most FPS game's offers a Deathmatch and Team Deathmatch mode, among other things. The multiplayer mode is very complete and allows you to play over an LAN connection or online against others from around the world.
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